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Puzzle Tavern
Puzzle Tavern is a game prototype I designed and developed entirely by myself for Grads In Games Search for a Star competition. The brief was 'Two becomes one' where the goal was to combine two uncommonly connected genres/concepts/mechanics and design a game around them.
I chose Roguelite and Puzzle.
My goal of this project was to combine the fast paced and quick thinking of a rogue-lite with the more methodical and problem-solving gameplay of a puzzle game.
Key Development Areas:
- Unreal Engine 5 blueprinting to create all gameplay systems
- Design, Development and iteration
- Project management and time keeping
- Redesigning and iterating on feedback and criticism
- Professional Game design document + Puzzle design
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