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Out of Sight
Out of sight was a group project developed in a time span of 5 weeks during my second year of University. The group comprised of 2 designers, 2 programmers and 2 artists.
Me and my team wanted to make something truly unique and to stand out among our peers with the game we wanted to develop. This is how we landed on 'Out of Sight'. Me and my fellow designer thought a mechanic based on the players lack of sight would make for a really interesting gameplay loop and lead to some unique puzzles that haven't been seen before.
My personal contributions to the project were:
- Team leadership & organization
- Level Design
- Level Blockout
- Asset implementation
- Basic level mechanics in C#
- Game Design Document creation
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